Código para crear el  color
👇👇👇👇👇👇👇👇👇
-6270563965509291523 - pickupdiffuse.shader


0 SerializedShaderFloatValue zTest
0 float val = 97

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-9100795982958301886 - defaultavatarcutoff_cartoon.shader
-9035108902830936174 - brmobilecutoff.shader
-8997106950628589213 - brmobilefur.shader
-8478029966577821520 - hologram.shader
-7919289929048511156 - defaultavatarlightingshow.shader
-7709220198674806991 - brmobilediffuse.shader
-7456319726778811706 - brmobilecutofftwosidescolor.shader
-7339408303987581151 - matcap_cloth.shader
-7004811514525122860 - cloth_flowoutline_3p.shader
-6752853195891321129 - defaultavatar.shader
-6375313063198326696 - malfunction.shader
-6270563965509291523 - pickupdiffuse.shader
-5920383567553540455 - hairspecial.shader
-5664652606272631681 - brmobilediffusecolor.shader
-5381494253620645623 - brmobilealphablendtwosidescolor.shader
-5218768421193374683 - scroll2tex3p.shader
-5168853197254188432 - hair.shader
-4913963027189738187 - skinspecial.shader
-4624236391397968036 - addtive_decal.shader
-4276782135174193143 - skinscrolltex.shader
-4171241964067754433 - brmobilediffusemaskcolor.shader
-4154530581799566842 - ribbontrails.shader
-3505057722772339092 - brmobilediffusemaskalphablend.shader
-3333330928057165289 - backweapon.shader
-2647287901542129866 - cloth_clip.shader
-2201932135457296856 - defaultavataralphablend.shader
-2100518061103543280 - shadowcasterforpc.shader
-1448973888806096987 - pbr_avatar_special.shader
-1220194553357519090 - brmobilediffusetwosidescolor.shader
-1207920594130857939 - brmobilealphablendcolor.shader
-----------------------1109336298079871230 - speedtreeramphue_worldposramp.shader
-1071840675521347683 - alphablend.shader
-1019189972885584108 - reflectspecular.shader
-723329848025175956 - skin.shader
620121191737748205 - hair_dissolve.shader
836456116427350965 - brmobilealphablendcolordiffuse.shader
839317541599106419 - glass.shader
960716667399522089 - uniformshadow.shader
1012005951022822578 - defaultavatarcutoff.shader
1096586328476600333 - effect_specularpanu.shader
1211870851384695552 - cloth_dissolve.shader
1304023185857453668 - scroll2tex_add.shader
1326426700897502131 - cloth_flowoutline.shader
1552025574220148707 - brmobilefresnel.shader
2497203188221635835 - effect_cutoffpanu.shader
3188242941404455618 - helmet.shader
3256695002432349354 - brmobilediffusemaskalpha.shader
3586539510690888244 - clothspecial.shader
4103501002781238896 - reflectspecularemission.shader
5518984230936204898 - lit_perparticle.shader
---------------------5890274956527467465 - effect_dissolve.shader
6024171594064492898 - skinscrolltex3p.shader
6276975003217442154 - cloth.shader
6298710103464477480 - cloth_clip_cutscene.shader
6337164326870709673 - brmobileparticlealphablend.shader
6368672465741314381 - vfx_simple.shader
7086531073837455588 - brmobileunlitcutofftwosidescolormask.shader
7350253606330738762 - pickupobject.shader
7562733715703912717 - distort.shader
7796715460158179885 - brmobilediffusenoreceiveshadow.shader
7829645994112320953 - brmobilecutoffcolor.shader
8156564312501016934 - pbr_avatar.shader
8226928945473814163 - brmobilebumpdiffuse.shader
8822911357643875964 - skin_cutscene.shader
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